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Assassin's Remedy |
Enchantment Spell: For 30 seconds, the next 1...8 attack skills you use, remove 1 Condition.
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Assault Enchantments |
Elite Skill: Must follow a dual attack. Target foe loses all Enchantments.
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Black Lotus Strike |
Off-Hand Attack: Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27 damage and you gain 5...17 Energy.
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Critical Defenses |
Enchantment Spell: For 4...9 seconds, you have 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
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Critical Eye |
Skill: For 10...30 seconds, you have an additional 3...13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
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Critical Strike |
Dual Attack: Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage, results in a critical hit, and you gain 1...3 Energy.
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Dark Apostasy |
Elite Enchantment Spell: For 3...14 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
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Deadly Haste |
Enchantment Spell: For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
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Fox's Promise |
Elite Enchantment Spell: For 5...17 seconds, your attacks cannot be blocked. This Enchantment ends the next time you fail to hit.
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Locust's Fury |
Elite Enchantment Spell: For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
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Malicious Strike |
Melee Attack: If this attack hits a foe suffering from a Condition, you deal +10...26 damage and this attack results in a critical hit.
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Palm Strike |
Elite Skill: Target touched foe takes 10...70 damage. This skill counts as an off-hand attack.
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Seeping Wound |
Elite Hex Spell: For 5...17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3 Health degeneration.
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Sharpen Daggers |
Enchantment Spell: For 30 seconds, the next 1...8 attack skills cause Bleeding for 5...13 seconds.
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Twisting Fangs |
Dual Attack: Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds.
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Unsuspecting Strike |
Lead Attack: If this attack hits, you strike for +19...29 damage. If your target was above 90% Health you deal an additional 15...63 damage.
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Way of the Assassin |
Elite Stance: For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29% chance to land a critical hit.
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Way of the Assassin |
Enchantment Spell: For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
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